(All images are taken from Gamespot.com, even though the community is traitorous.)
Divinity 2 Main Theme
Divinity II is an action-RPG set in a world that shares many ideas from medieval and fantasy stories that you would come to expect from a mass-produced fantasy novel found in a bookstore: dragons, knights, guilds, magic, swords, etc. It's cliched, but its done well. A bit of humor every now and then with a few references to pop culture, such as Power Rangers (it must be seen to be believed) means the game doesn't take itself too seriously without breaking the 4th wall.
The game takes you through the world of Rivelon as either a Hunter, Warrior, or Mage/Priest. Skills from these different classes can be combined to give you an upper hand in a fight. Want a Ranger that summons undead? You can do it. Want to customize skills for a paladin? It can be done. Actions are mapped to the face buttons and d-pad so attacks and healing items can be changed on the fly. About halfway through Ego Draconis, you can transform into a dragon. Flying is chaotic in some areas, with so many projectiles coming at you that you have no choice but to constantly move. Mind-reading is a skill gained at the beginning of the game and is useful for discovering a lot of secrets. Each time you read a mind it comes at a cost of experience points. Useful information, secrets, and sometimes stat and skill upgrades can come from mind-reading. The difficulty levels range from Casual, practically a walk in the park, to Nightmare, a level that requires planning an attention before rushing into a fight. The NPCs can be bland with backstories only being mentioned for a few of them. In my opinion, Damian is the best villain I've seen: he's arrogant, his voice is cocky, he knows he can't be touched and never misses a chance to rub it in. Others, such as Morgana that you meet in the beginning of the game, are never heard from again.
The game takes you through the world of Rivelon as either a Hunter, Warrior, or Mage/Priest. Skills from these different classes can be combined to give you an upper hand in a fight. Want a Ranger that summons undead? You can do it. Want to customize skills for a paladin? It can be done. Actions are mapped to the face buttons and d-pad so attacks and healing items can be changed on the fly. About halfway through Ego Draconis, you can transform into a dragon. Flying is chaotic in some areas, with so many projectiles coming at you that you have no choice but to constantly move. Mind-reading is a skill gained at the beginning of the game and is useful for discovering a lot of secrets. Each time you read a mind it comes at a cost of experience points. Useful information, secrets, and sometimes stat and skill upgrades can come from mind-reading. The difficulty levels range from Casual, practically a walk in the park, to Nightmare, a level that requires planning an attention before rushing into a fight. The NPCs can be bland with backstories only being mentioned for a few of them. In my opinion, Damian is the best villain I've seen: he's arrogant, his voice is cocky, he knows he can't be touched and never misses a chance to rub it in. Others, such as Morgana that you meet in the beginning of the game, are never heard from again.
The story is typical and, unfortunately, somewhat predictable at points. You play a soldier who has been trained to become a Dragon Slayer, those who hunt dragons. Before a ritual is complete, one of the minor villains gets into your head, making you become "one with the dragon." From there you play both sides of the fence, trying to hold off your former-brothers-in-arms while discovering your true potential as a Dragon Knight and hunting down the games main villain and his army. Unfortunately again, you never encounter him in a fight, this leaves the possibility of a sequel in the open. But that remains to be seen.
The Flames of Vengeance takes place in Aleroth, which at first seems to be a bunch of back-and-forth fetch quests similar to the start of Ego Draconis. The city itself takes on a vibe different from the large open areas traversed in Ego Draconis. There is supposed to be a lot of life but with the current situation the streets are abandoned, giving it a hollow feeling.
The graphics are tight with very few glitches in the main areas. The redesigned portions of the game have many unconnected rocks and walls, some that seem hastily put together. Villages and forests are bright while dungeons, mines and lairs are darkened, which pulls off a nicely claustrophobic feeling. NPC animation can be very puppet-like, actions are scripted and repeated when talking to people. Traveling among places brings about a change in color tone, some areas may have a green brightness to them while others, particularly near an enemy hideout, will be red and shadowy. In Flames of Vengeance, the city of Aleroth is nicely detailed with a lot of areas that you want to explore.
For achievement junkies, one playthrough is all it takes to earn 100%, but you may want to replay this game a couple of times since you might miss out on a quest. There are no multiple endings to Ego Draconis but thankfully the Flames of Vengeance sequel wraps up the story nicely. Once ED is finished, the game seamlessly starts FoV.
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