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Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Tuesday, April 8, 2014

A Second Look @ Ferrari Challenge Trofeo Pirelli (Wii)

(Images taken from IGN/GameSpy, because I couldn't find any good pics anywhere else.)

Years from now, when the Nintendo Wii is looked back upon, it may be remembered for at least one thing: the insane amount of shovelware that was forced upon it during its life cycle. Carnival games, mini-games, cart racers, horse simulators, fashion design games... baby simulators... (shivers). It should, for those of us who have seen it, call to mind the scene in Back To The Future Part II where Marty uses an arcade game's light gun expertly only to have one of the kids exclaim that its a baby's toy. The Wii was not treated very kindly due to some companies developing games for quick cash as though it was just a toy. So once in a blue moon a game came along that should have caused people to take notice of the system. Its also known that the Wii isn't a hardcore gamer's console, that much is obvious, so to find a sim racer that's both competent and has depth is something very rare and unexpected. Something that Ferrari Challenge Trofeo Pirelli has and does well. It may not be the same high quality title that was released for the PS3 at the same time, but what it does given the system's limitations goes above and beyond being labeled as a toy.



Featuring the six game modes of Quick Race, Arcade, Challenge, Trophy, Time Trial, and a Tutorial, which takes you around Ferrari's personal test track of Fiorano Circuit, there is more than 60 hours of gameplay for a sim racing enthusiast to take on. Quick Race allows you to jump in and test your mettle against AI opponents on a track and a car of your choice. Arcade is a long bout through four tracks with four different levels of difficulty; quitting out of this mode will restart you from the very beginning. Challenge takes you on a world tour through three international championships using the F430 for the entire duration. Trophy is the same as Challenge but you can select your own car instead. Credits are earned at the end of each race, regardless of mode while the cars are unlocked by completing events in the Challenge and Trophy Modes. There are a multitude of cars through Ferrari's 60+ year history so any enthusiast will appreciate the wide variety of Italian Stallions to choose from.
Instead of laps, each race is timed. This time can be adjusted in the options but after a 15-minute race, plus qualifying lap times, that can feel like enough for one sitting. There are only 14 tracks to choose from and the locales are from all over the world with recognizable names such as Silverstone, Paul Ricard, and Mugello. Sim racing fans will have no problems navigating the familiar turns on most of these.

Control is important when it comes to racing games and you would think that the Wiimote alone isn't very accommodating. With just the Wiimote, you can use either the tilt gestures or the d-pad to steer. This doesn't handicap the game at all and at first may be frustrating to control but after a few laps you'll find yourself getting used to the tilt method. Using the nunchuk may be the better option as it can feel more familiar to another console's controller. Weather has a great effect on gameplay as it can reduce your speed and make you lose up to an entire lap's worth of time; where normally you could push your car's limits of braking and steering, you have to remember that slick roads do play a part.
The Wii is also known for catering to arcade racing games, or those that don't use real world physics. The game can be adjusted to suit an arcade gamer's first time with a sim game up to a professional level of aptitude with adjustable levels of the Anti-lock Brakes System, Traction Control, Stability Control, and even a suggested racing line. When lowered, the first three can add bonuses to the credits payout at the end of a race. There are no upgrades to worry about, each car is a stock model to ensure each racer has a fair chance.
Opponent AI seems to drive on rails and they rarely make a mistake, it may seem to add a sense of professionalism but only if seen that way. When they do make a mistake, such as improper braking or taking a corner too wide, they're programmed to just get back on track and keep driving. Some moments opponents will actually get out of your way to let you pass rather than trying to block you, and on some rare occasions they aren't afraid to try and push you out of their way. Aside from these moments they can come off as lifeless.
Challenge cards, which are akin in-game achievements, are awarded for completing specific goals within the game such as getting a record lap, driving a certain number of miles, etc. These cards can be used in an in-game card game simply called "Challenge Cards." In this mode, you're given a random card of a Ferrari with several stats displayed underneath. These stats are compared against your opponent's card and whichever card has the better stat wins their opponent's card. Its not fun or interesting at all since the computer seems to know what you're selecting and will take several of your cards before you even have the chance to select again. Quite honestly, its a useless thing to play because you will lose every time.
Sadly Ferrari Challenge on the Wii is a single-player only game with couch co-op nowhere in sight. It probably could have benefited from having some special modes with multiple players and something else to do besides Challenge Cards because racing alone isn't very fun after a while.
The overall feel of the game has an air of professionalism with a sense that if you want to push the track's limits you will get bit. If you want to push your car's limit just to knock off a few milliseconds from your total track time then you will find a way to do it. 



Graphics are a weak point and could have used a lot of sprucing up. There are reflection problems on the car surface when near the corner markers, such as track borders reflecting on top of the car, and the full extent of the damage is limited to the bumpers and hood falling off. The cars, both in the menu and during play, look plastic with dull surfaces and inaccurate light reflections. Any vinyls added in the custom vinyl editor are badly muddled during racing, but the fact that the game has a vinyl editor should make that forgivable. Regardless of these faults there is a great sense of speed with track recreation being very accurate. No breaks, glitches, invisible walls, or disappearing walls shows that care was put into some parts of the game's graphics more than others, its not hard to notice these errors but it shouldn't detract from the racing.

A licensed soundtrack featuring 20 songs from E.S. Posthumus, Deerhunter, Black Rebel Motorcycle Club, and more span several genres so you won't have to worry about listening to an orchestral score the whole time. If the music does get irritating, you can always turn the volume down and enjoy the roar/buzz of the engines. Each engine sound was replicated directly from the real world counter-part and each car produces their own distinct tone of power. Gear heads and Ferrari fans should appreciate the extent of the effort that went into making each individual car sound as it should. Crowd announcers on each track speak the native language of the location; crowds cheer as you pass by and there's always some moron blaring an air horn whenever you approach. It gives you a feeling of "It's race day!"



Regardless of its shortcomings, Ferrari Challenge remains a double-edged sword. On one side you have a great sim racing game with depth, a sense of speed, and great attention to Ferrari details. Real effort was put into this title to make it stand out on a console that's not familiar with sim racing games. On the other there's not much challenge to it with no permanent and performance-altering damage, no heavy penalty system, and a brainless AI that leaves a hollow feeling of accomplishment that's only quelled by the fact that System-3 knew what console this was going to be on, so they held back on putting any interesting game mechanics into the mix. Its hard to compare Ferrari Challenge against the other sim racing games on the Wii when there are only two or three others out there. Its not the best racing game ever made, but it is one of the better ones on the Wii. It is steady, honest racing between cars of a world-class level. It doesn't need gimmicks to stand out and the Ferrari name is handled with care. So if you've been looking for a reason to play your Wii again, Ferrari Challenge Trofeo Pirelli is worth your time even if you're not a die-hard sim racing fan. 


Keep Playing.

Friday, April 22, 2011

Nintendo's Next Console: What I Think (UPDATED)

In case those of you who have missed the news (or rumors, rather) about Nintendo's next console, there's a lot of speculation about what's been codenamed "Project Cafe." Many are saying it will be more powerful than the PS3, others are suggesting that if this is true, then Nintendo will be trying to win back the "hardcore" audience. After having guaranteed success with the Wii, many people might be drawn back to the company itself.

What I'm interested in are the controllers: what will Nintendo do this time around? Will it be motion controllers again or something beyond, something similar to Kinect? Or will they go back to regular old button mashers? From the mockups I've seen, particularly the one from IGN, it interests me. You can read the whole article here.


Able to stream games from the controller? That would make it its own handheld, and Nintendo has saturated the market with those. (On a different note: RIP Nintendo DS Lite.)
But I instead imagine something similar to this: 


Nintendo has never been about pressure sensitivity, so that could be put on the back burner for right now. As for control sticks, a screen that size (minus the black borders of the iPhone) would be able to display two of them along with 4 buttons. Nix the d-pad or have the ability to switch between the displayed right thumbstick to a d-pad in-game. Shoulder buttons can, of course, go on top of the controller.

Now about the system, if this thing is a powerhouse that some sites are claiming, I take it Nintendo isn't going to be doing backwards compatibility. They're also saying it'll either be the size of an SNES or an original Xbox.

I was highly impressed when Nintendo first announced the Wii years ago, I was planning on getting one eventually. But then the whole pile of slushware games came out, Nintendo was putting their approval on virtual toys and I realized that that's all the Wii has become: a toy. There are a few games worth playing on the console but the small amount of them makes it not worth buying. I'll keep my eyes, ears and mind open to Project Cafe in the meantime.

UPDATE: It's been confirmed by multiple sources that Nintendo will have a playable version of Project Cafe ready at this year's E3 in June. It seems that the Big Three console developers always have leaked information, which leads me to believe that its intentionally leaked for hype purposes.Speaking of hype, I was highly impressed with Nintendo when they revealed the Wii only to be let down by the millions of slushware titles that got approved by Nintendo, so I never bought one. I'm being cautious on this new console until more news is revealed, and possibly new IPs while they're at it.

Keep Playing.

Thursday, July 16, 2009

Control Freak: VIDEO GAMES ARE NOT BABYSITTERS!!

(To my Facebook readers: you can see this actual blog post at bigmercenary.blogspot.com. It's my personal blog about video game reviews, issues, my thoughts, etc. Plus things like Tech News. I have it tied in to Facebook so that's why you're all seeing this. Discussions are ALWAYS welcome whether on the blog or on Facebook.)

Let's say a 13 year old kid walks into a gun store and wants to buy a rifle and some ammo, they're not going to let him. But if that kid walks into Wal-Mart and wants to buys an M-rated game, they probably won't bat an eyelid.

Why is that?

The gun store employees are trained (not to mention have enough common sense I hope) to not sell weapons to minors. But the employee turnout in Wal-Mart is so astronomical that they won't care who they're selling the game to (because they probably won't be there next month). Neither will the head honchos of this place because it's just money to them. I've been carded every time in the past few years when I bought an M-rated game from EBGames or GameStop. (Play N Trade has my info on file, so they don't need to ask.)
K-Mart just recently picked it up last year.
Wal-Mart? No idea.

After a school shooting a few years ago, it was found that the kid had access to guns. Where did he gets the guns from? His mom bought them FOR HIM. She didn't recognize what was going on in her son's life that would lead to that debacle. The finger was also pointed at the video games he had played.
In the same way some kid's parent will buy them M-rated games and not even pay attention to the rating or how it will affect the kid playing the game.
It can also be noted that many parents just don't care what the rating is. In this case the store employees can not refuse to sell the game. It may result in legal action, heavy fines, etc.

Some years ago there was a RollingStone magazine with Britney Spears on the cover in her underwear, being interviewed about her home life. The FCC criticized this but the magazine still sold well. So what about this piece of "objectionable material"? I'm pretty sure lots of 13 year old boys bought that issue. It was never pulled from store shelves or boycotted.


I can bring this point up a million times and it may never get through the thick skulls of some people: It's the parent's responsibility to make sure that they're kids are not playing these games.
It should also be noted that a video game system IS NOT A BABYSITTER. It is NOT OKAY for you to sit your kids down in front of a console and leave for work or a dance club.

Video games are no substitute for reality.
Time spent with your children is important.

If you do allow them to be played, you need to make sure they understand the difference between video games and reality. AND you need to be there with them to make sure things don't get out of hand.

It requires a group effort for things of this nature to go right. Game store employees already know to card for M-rated games. The parents need to know about the ratings system and to pay attention to the behavior of their children. Those of us who play games as a hobby and beyond shouldn't point the finger back or ignore this issue. We need to encourage parents to get involved with their kid's lives.

These are the current ESRB ratings for video games, direct from the ESRB website:
(Please note, there are currently only 19 games rated Adults Only.)
EC: Early Childhood: Titles rated EC have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.
E: Everyone: Titles rated E have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
E 10+: Everyone 10 and Up: Titles rated E10+ have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
T: Teen: Titles rated T have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
M: Mature: Titles rated M have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
AO: Adults Only: Titles rated AO have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
RP: Rating Pending: Titles listed as RP have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game's release.)