Ads

Showing posts with label activision. Show all posts
Showing posts with label activision. Show all posts

Tuesday, April 8, 2014

A Second Look @ Ferrari Challenge Trofeo Pirelli (Wii)

(Images taken from IGN/GameSpy, because I couldn't find any good pics anywhere else.)

Years from now, when the Nintendo Wii is looked back upon, it may be remembered for at least one thing: the insane amount of shovelware that was forced upon it during its life cycle. Carnival games, mini-games, cart racers, horse simulators, fashion design games... baby simulators... (shivers). It should, for those of us who have seen it, call to mind the scene in Back To The Future Part II where Marty uses an arcade game's light gun expertly only to have one of the kids exclaim that its a baby's toy. The Wii was not treated very kindly due to some companies developing games for quick cash as though it was just a toy. So once in a blue moon a game came along that should have caused people to take notice of the system. Its also known that the Wii isn't a hardcore gamer's console, that much is obvious, so to find a sim racer that's both competent and has depth is something very rare and unexpected. Something that Ferrari Challenge Trofeo Pirelli has and does well. It may not be the same high quality title that was released for the PS3 at the same time, but what it does given the system's limitations goes above and beyond being labeled as a toy.



Featuring the six game modes of Quick Race, Arcade, Challenge, Trophy, Time Trial, and a Tutorial, which takes you around Ferrari's personal test track of Fiorano Circuit, there is more than 60 hours of gameplay for a sim racing enthusiast to take on. Quick Race allows you to jump in and test your mettle against AI opponents on a track and a car of your choice. Arcade is a long bout through four tracks with four different levels of difficulty; quitting out of this mode will restart you from the very beginning. Challenge takes you on a world tour through three international championships using the F430 for the entire duration. Trophy is the same as Challenge but you can select your own car instead. Credits are earned at the end of each race, regardless of mode while the cars are unlocked by completing events in the Challenge and Trophy Modes. There are a multitude of cars through Ferrari's 60+ year history so any enthusiast will appreciate the wide variety of Italian Stallions to choose from.
Instead of laps, each race is timed. This time can be adjusted in the options but after a 15-minute race, plus qualifying lap times, that can feel like enough for one sitting. There are only 14 tracks to choose from and the locales are from all over the world with recognizable names such as Silverstone, Paul Ricard, and Mugello. Sim racing fans will have no problems navigating the familiar turns on most of these.

Control is important when it comes to racing games and you would think that the Wiimote alone isn't very accommodating. With just the Wiimote, you can use either the tilt gestures or the d-pad to steer. This doesn't handicap the game at all and at first may be frustrating to control but after a few laps you'll find yourself getting used to the tilt method. Using the nunchuk may be the better option as it can feel more familiar to another console's controller. Weather has a great effect on gameplay as it can reduce your speed and make you lose up to an entire lap's worth of time; where normally you could push your car's limits of braking and steering, you have to remember that slick roads do play a part.
The Wii is also known for catering to arcade racing games, or those that don't use real world physics. The game can be adjusted to suit an arcade gamer's first time with a sim game up to a professional level of aptitude with adjustable levels of the Anti-lock Brakes System, Traction Control, Stability Control, and even a suggested racing line. When lowered, the first three can add bonuses to the credits payout at the end of a race. There are no upgrades to worry about, each car is a stock model to ensure each racer has a fair chance.
Opponent AI seems to drive on rails and they rarely make a mistake, it may seem to add a sense of professionalism but only if seen that way. When they do make a mistake, such as improper braking or taking a corner too wide, they're programmed to just get back on track and keep driving. Some moments opponents will actually get out of your way to let you pass rather than trying to block you, and on some rare occasions they aren't afraid to try and push you out of their way. Aside from these moments they can come off as lifeless.
Challenge cards, which are akin in-game achievements, are awarded for completing specific goals within the game such as getting a record lap, driving a certain number of miles, etc. These cards can be used in an in-game card game simply called "Challenge Cards." In this mode, you're given a random card of a Ferrari with several stats displayed underneath. These stats are compared against your opponent's card and whichever card has the better stat wins their opponent's card. Its not fun or interesting at all since the computer seems to know what you're selecting and will take several of your cards before you even have the chance to select again. Quite honestly, its a useless thing to play because you will lose every time.
Sadly Ferrari Challenge on the Wii is a single-player only game with couch co-op nowhere in sight. It probably could have benefited from having some special modes with multiple players and something else to do besides Challenge Cards because racing alone isn't very fun after a while.
The overall feel of the game has an air of professionalism with a sense that if you want to push the track's limits you will get bit. If you want to push your car's limit just to knock off a few milliseconds from your total track time then you will find a way to do it. 



Graphics are a weak point and could have used a lot of sprucing up. There are reflection problems on the car surface when near the corner markers, such as track borders reflecting on top of the car, and the full extent of the damage is limited to the bumpers and hood falling off. The cars, both in the menu and during play, look plastic with dull surfaces and inaccurate light reflections. Any vinyls added in the custom vinyl editor are badly muddled during racing, but the fact that the game has a vinyl editor should make that forgivable. Regardless of these faults there is a great sense of speed with track recreation being very accurate. No breaks, glitches, invisible walls, or disappearing walls shows that care was put into some parts of the game's graphics more than others, its not hard to notice these errors but it shouldn't detract from the racing.

A licensed soundtrack featuring 20 songs from E.S. Posthumus, Deerhunter, Black Rebel Motorcycle Club, and more span several genres so you won't have to worry about listening to an orchestral score the whole time. If the music does get irritating, you can always turn the volume down and enjoy the roar/buzz of the engines. Each engine sound was replicated directly from the real world counter-part and each car produces their own distinct tone of power. Gear heads and Ferrari fans should appreciate the extent of the effort that went into making each individual car sound as it should. Crowd announcers on each track speak the native language of the location; crowds cheer as you pass by and there's always some moron blaring an air horn whenever you approach. It gives you a feeling of "It's race day!"



Regardless of its shortcomings, Ferrari Challenge remains a double-edged sword. On one side you have a great sim racing game with depth, a sense of speed, and great attention to Ferrari details. Real effort was put into this title to make it stand out on a console that's not familiar with sim racing games. On the other there's not much challenge to it with no permanent and performance-altering damage, no heavy penalty system, and a brainless AI that leaves a hollow feeling of accomplishment that's only quelled by the fact that System-3 knew what console this was going to be on, so they held back on putting any interesting game mechanics into the mix. Its hard to compare Ferrari Challenge against the other sim racing games on the Wii when there are only two or three others out there. Its not the best racing game ever made, but it is one of the better ones on the Wii. It is steady, honest racing between cars of a world-class level. It doesn't need gimmicks to stand out and the Ferrari name is handled with care. So if you've been looking for a reason to play your Wii again, Ferrari Challenge Trofeo Pirelli is worth your time even if you're not a die-hard sim racing fan. 


Keep Playing.

Monday, October 1, 2012

An Honest Review: Tony Hawk's Pro Skater HD

I can't write this coming from a passive angle. The Pro Skater series of games are among my favorites and Pro Skater 2 is not only my all-time favorite but its the one I cut my teeth on when it came to calling myself a gamer. So you can understand my utter disappointment when I say that Pro Skater HD is quite possibly the worst of the worst of the Tony Hawk games. Worse than even Ride and Shred. At least those two attempted something new. Pro Skater HD has us believing that it came to fruition to fix all the wrongs of the past few games. A revisiting of what was once greatness. An acceptance to the fans that the games can still hold their own.
Instead it cements the hopeless resurrection of the franchise.
At this point, Robomodo just needs to exit the gaming business. Their constant failures of games means meager profits for parent company Activision and they've wasted so much money on doing the wrong things. I find it funny how Tony Hawk himself was kind of "meh" about the whole idea of returning to the roots. Yes, it is what fans wanted, but we never wanted this. The amount of pros that signed up to return can be counted on one hand. The rest are amateurs that somehow got popular enough to make it in. I guess the others knew this game was going to suck so they all stepped away from it.

While I love the Unreal Engine 3, its versatility is completely wasted here. When I first heard the announcement I figured it would be a few levels from the first two Pro Skaters with just  HD re-skins. Instead the entire game is built from the ground up using UE3. This translates to a wonky, glitched, and pathetic remake. This engine is best suited for real-life physics and shooter games, not the arcade action of the Pro Skater variety. Had the original Pro Skater 2 engine just been used it would have been understandable and would have made for a better game overall.

I'll get the graphics portion out of the way and say that while its awesome to see the old levels get a facelift they're still the same. No new areas, no hidden secrets, same old, same old. If you've played the first two then expect de ja vu. Yes, there are a few small variations added to some of the levels but adding a kicker or planter doesn't make it more exciting.

Outright frustrating, the controls have suffered the most, making it nearly unplayable at times. Automatically snapping to rails when grinding or not grinding at all, rag doll bails that can sometimes force the character through the ground, unachievable heights due to a change in controls, and the glitches... OH SWEET TAP-DANCING JESUS. THE GLITCHES. The game is playable for the most part until you find your skaters foot stuck in a rail somehow after what should have been a normal grind. Then you start to realize that the game is seriously screwed up on an engine implementation level.

One major thing missing is the beloved Create-A-Skater from Pro Skater 2. Instead, for the XBLA version, we get our Avatars to skate around with. Create-A-Park? Just a memory. Couch co-op? Nope, its online only.

The soundtrack is pieced together with some old favorites from the past and some really horrible indie stuff from today. Its a sad mixture that lets you know that the hardcore, punk, do-it-yourself, push-the-envelope skaters of the olden days have disappeared and whats left are teenagers with flat-brim hats, Monster energy drinks, and piercings thinking they're evolving a sport that has been stagnant since Hawk landed the 900. (Yes, I know, a kid has landed a 1080, but I don't see him winning competitions left and right.) Let's face it, the skateboarding craze of over 10 years ago has cooled and this game does nothing to relive those memories.

I've played through Pro Skater on PS1, N-Gage, N64, GBC, and Dreamcast,. I've played through Pro Skater 2 on PS1, DC, GBC, GBA, PC, N64, and Xbox (when I say my all-time favorite, I mean it). I've gone through the levels so many times I know them by heart. Here, playing through Pro Skater HD is just a chore. Its boring. Slow. Uninteresting. Non-challenging in the sense that the only thing holding the player back are the bad physics.

I can't go on.
I'm usually good with words but now they just fail me. 
This game is horrible. That's all there is to it.
You're better off spending $15 buying the first two Pro Skater games on any available console than wasting your money on this. At least you'll get more content, entertainment, and value from something from the past.

Keep Playing.

Tuesday, November 8, 2011

A Second Look @ Tony Hawk RIDE

I have had this game for less than a week, and I've already broken the skateboard controller.


This game is an absolute waste of time, money, and effort.
When you create a peripheral, its supposed to work. Plain and simple. But when that peripheral can't recognize one motion from another, then you have wasted everything. If there ever was a failed experiment in new ways to play video games, its the skateboard controller. I think we can all blame this for being the tipping point in the "too many add-ons" argument for video games these days.

To be bluntly honest: it doesn't work. During my less than 20 minutes playing around with the game, I didn't make it through the training before breaking the board. I was able to do more just by turning the board in my hands than by standing on it and attempting what it was trying to train me to do. The motion sensors in the skateboard are either too sensitive or do not respond at all. Attempting to do an ollie will be split between accomplishing the jump, entering a manual, doing a flip trick, or nothing at all. While it is a sturdy piece of plastic, its too small for anyone over 5 ft tall and you'll find yourself sliding over a carpeted surface.

The game itself is just bland with the environments being unnoticeable. They're frustrating to navigate since there is no way to slow your character down aside from running into a wall. The graphics look as though they came from the previous generation and there's just a general sentiment of grabbing thin air in a desperate attempt to keep the dying early 00's skateboarding craze going.

I'm not pissed that the game doesn't work, I'm pissed that I'll never have that $15 again because I can't return a broken product. $15 of my own money wasted. I thought "well, it was cheap enough, I'll buy it again one day." Then I came to my senses. Never again.

Never again, Tony Hawk.

If you're looking to collect peripherals, sure. Go for it and buy it. Its cheap enough now.
But if you were expecting a good game and were waiting for it to be cheap: now's the time to use that money to buy Elder Scrolls Oblivion, DiRT, Forza 3, Halo Reach,  Mass Effect 2, or any other game for that matter.

There are far better games that you can spend your money on. In fact, you could even buy a REAL skateboard and learn to ride that. It would be a better experience than attempting to play this game.

Keep Playing Anything But This.