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Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Sunday, January 12, 2014

Review/Control Freak: Armored Core Verdict Day

I couldn't keep the review going for long. I'm done with this game. Welcome to a new entry into my Most-Hated Games List.


Armored Core premiered in 1997 on the original Playstation and with its combination of mech action, customization, and RPG-based credits reward system, it quickly became one of the best examples of mech simulation games to have ever been produced. The follow-up games being expansions took the game on a single-player quest and subsequently into the arenas. Fast forward 16 years later to 2013 where FROM SOFTWARE is still creating new Armored Core games and expansions. Verdict Day is not the initial release as it follows Armored Core V and even continues the story past the single-player campaign. But in these days of DLC add-ons and microtransactions, is it really worth it?


Earth is now a barren wasteland as three major corporations vie for control over territories that hold the remaining resources. The big three have worked out an uneasy truce among them but are still prepared for war with hired mechs and teams able to be dispatched at a moment's notice. The single player campaign puts you as a mech pilot working for a mercenary company when you're given the order to attack certain patrols in order to incite another war among the big three, just so they'll have reason to hire mercenaries again to do their dirty work, putting you back in a better paying job. Along the way you'll encounter other mercenary mech pilots who want to end you and the collect the bounty on your head, as you must do them also. You can form teams with AI-controlled mechs to help with completing the more difficult objectives, but it never really beefs up the difficulty enough until after about a dozen levels are completed.
If you find the single-player campaign to be too dull (and you probably will), you can open your game to the multiplayer section where you can hire other players to help you with your single player campaign missions, hire yourself out as a mercenary to help others, or have big team corporation battles (this all pending on whether the servers are up, of course, which is only half the time). And even then in the big team battles you'll come across a group of Koreans with the Windows logo who will completely obliterate whatever team is pieced together. Its this cross-cultural imbalance that makes this part of the multiplayer not even worth considering playing. They control most of the game and why servers aren't region separated is a painful reminder that FROM SOFTWARE only cares about its Far Eastern audience.
Inside the cockpit, you'll find that the action is just as chaotic and fast-paced as its ever been. Kinetic, Chemical, and Thermal Energy weapon types once again play a role in the game. Mech customization can prepare you for certain weapon types but leave you vulnerable to others. This same rule also applies for the one-on-one missions. After a short while they'll require careful planning and the right parts equipped to take down enemy mechs.
In order to advance in the story you need to defeat these other mercenaries, but when it becomes impossible to do so, it gives you no alternative to continue forward and brings the game to a grinding halt. Seasoned vets will find no fault in this and will find a way to work around it. All others will be turned off and will find no reason to continue playing. Its this exclusivity that the series has always had that prevents it from becoming something enjoyable by everyone.


The game engine is the same as 4 and 5, so you won't find much spectacle in the graphics. The whole thing is just as gritty as it was before and even though its a separate release, its already a tired view of things. With the exception of the new mech parts and the new maps, you'll find everything is the same.

The sounds of battle provide a very stark contrast to the calming nature of the menus, which features an operatic score backed by guitars. Guns in every form have different sounds and could shake the windows if turned up. The chaos of so many sounds happening on the battlefield is short-lived since some fights can take as little as two minutes.

CONTROL FREAK
Where the previous entries before Armored Core 4 were balanced between single and multiplayer, here most of the attention is on just the latter. It wants you to join a team, play through seasons, and play with others all online in order to get the better part of the experience. But what it boils down to is the same formula as the games before it: build a mech, defeat other mechs to unlock new parts, win until you have enough money to buy those new parts. It goes to show that FROM SOFTWARE has put the Armored Core series into a niche corner and shows no signs of advancing it with new ideas. Where creating teams and selling yourself as a mercenary are good ones, it seems they didn't bother to plan what to do for the rest of the game. If this is how the next few titles in the series go, with an ignorable story and a lot of repeated mech parts, then you should just ignore it. Armored Core Verdict Day is not a bad game, its a bad game to keep playing.
I looked up synonyms for the word "okay" because "okay" just sounded too dull. What I found was "acceptable," "permissible," "competent," and "satisfactory." I guess I could say that it is a competent game in that it knows what its doing but I just can't in good conscience use the others words to describe how much of a letdown Armored Core Verdict Day really is. There are other mech games that are taking the same ideas but in different and exciting directions; Hawken coming to mind first. But if this is what an old veteran of the genre has to offer then it should be put to rest for a few years.

If you have Armored Core V then you don't need Verdict Day. I understand that releasing expansions as separate games is what the series has always done but in the year of 2013 this is a tired practice. This idea of nickel-and-diming the players has already outlived its welcome. What could have been just a $20 DLC add-on was instead released as a $50 entry into the franchise. For that price the amount of content offered is simply not worth it. Companies need to understand that this will not get us to buy new games. You do not need Verdict Day. If the series continues along this path it will eventually do itself in. And maybe, just maybe, we'll get a mech game worthy of all of us playing.

Keep Playing

Sunday, December 22, 2013

A Second Look @ TimeShift

(Images taken from Gamespot)
 


TimeShift started life on the original Xbox and PC featuring the rugged, average, white male hero Michael Swift. After Sierra Interactive got the rights from Atari they gave the game a complete overhaul and created the Time Suit, making the player character anonymous in the process. Its a better a idea mostly because it feels like you are in control. You hold time in the palms of your... well, in your suit. From the sound of things, you almost expect the story to go from one time period to another, chasing down people or one man or even anomalies, setting things right in the past to make a better future, but unfortunately it never gets that imaginative.
The story puts you in the place of a highly respected scientist with a “mysterious past” who has been employed to work on a new ground-breaking technology. I'm sure we've heard the story before but I digress. It starts with the aptly named Dr. Krone (I can't think of that name without rolling my eyes) destroying the lab and using the Alpha Time Suit to make an escape. Acting quickly, your character takes the in-development Beta Suit and, as the lab explodes, uses it to time jump to a dystopian future where Dr. Krone has distorted history to make himself the ruler. What proceeds is a war between the governing army and the resistance. I know this story has happened somewhere but I can't imagine where. After waking up from the time jump, you are given a waypoint and told to just go there. It never reveals the reason why Krone altered the timeline and you're left to believe its just because he's evil. You just accept it and start shooting enemies. It becomes quickly apparent that your time suit is malfunctioning and will make random jumps to save you from detected danger. Its nothing more than just a lazy plot idea to move you from one point of the game to another without explaining where in time you are.



The main star of TimeShift is the time control, which is not given freely as the suit needs a certain amount of time to recharge the energy after each use. You can start and stop using one of the time controls whenever you want but when there are moments of heavy action you might tend to forget. Pausing time will drain the most amount of energy but during its use you can traverse certain obstacles, avoid gunfire, or even take an enemy's weapon from his hands. Slow Motion gives you the ability to move faster than everyone and doesn't take as much energy as pausing, but enemies can still fire on you. Rewind is rarely used and it only takes the game back by a couple of seconds but will never save you from dying. Later in the game you will encounter enemies with crude time suits of their own that can ignore your time controls. The best option to take care of these guys is to just shoot.
It seems the usual suspects in regards of guns are present: the KM2103 Karbine being your first gun is an assault rifle that can shoot grenades as an alt-fire. Each gun has a main fire and alt-fire: the shotgun can single- or double-fire, the pistol can semi-auto fire up to four bullets, the flamethrower (aka Hellfire) can shoot bursts of fire, the Thunderbolt is a crossbow with a zoom, the EMF Cannon, which is just an electric gun, shoots disabling electricity with shots that can be charged. There's also a sniper rifle and rocket launcher that deal the most damage. TimeShift never flexes its creative muscles enough to think of interesting gun mechanics that relate to time.
Guns aim steady but are never fun to fire and on the harder difficulties it feels like a chore to take down an enemy. They take their sweet time to die and will sometimes take a whole clip or more while a headshot may only knock off their helmet. The chaos of being shot at means you won't have much time to focus on who's actually hitting you. Enemy gunfire is also accurate and it seems that very few bullets actually manage to miss you. The Time Suit recovers your health automatically and using the fast forward time control quickens the recovery pace. When dangerously close to dying, the edges of the screen turn red and the only thing to do is take cover. The AI is too dumb to come out of hiding and attempt to flank you, which provides a whole new problem that TimeShift suffers from: lifelessness.
Allies, who are all male and have the same body type, are capable of taking out enemies but, again, you are the bullet sponge. While allies know how to fire they're also as dumb as the enemies. It screams of last-gen tech. You have little to no reprieve when being caught in the open and a firefight ensues. Its this idea in game design that makes it feel lazy, not because you have something to shoot, but because the game only does firefights and time "puzzles" instead of providing interesting things to do.
Unlockables include videos, concept art, and level music which are unlocked upon the completion of levels. There are no hidden collectibles or interesting easter eggs at all. It would have done the game good to have some newspapers or videos to give even a hint of a backstory as to how Krone came to power but its never that fulfilling.




The graphical effects are one of the few good things to mention in terms of looks. While surfaces are awfully bland, the water effects and depth of field are well done. Glass shatters nicely, lighting effects are competent, and the effects when controlling time are nicely crafted. As everything blurs, events rewind in real time, or everything slows down as you speed past and it all holds up well. But take away this and it only goes to show that the amount of time taken to develop a game doesn't always mean its going to be the most spectacular looking.
Level design leaves a lot to be desired as narrow spaces and cover objects abundantly scattered about are what you'll find here. Its the same old "pathway-into-arena" gameplay that is present in most FPS games and the linearity is broken up with a sky level wherein you shoot a turret at enemy mines and jets.
Some explosions can shake the screen and are actually satisfying to see, but it doesn't happen very often. Enemies can get ripped apart and there may be some body parts lying around, you can also leave bloody boot tracks, making it definitely not one for the kids in this case.
You do get to drive an ATV on some occasions, which gets caught on nearly everything due to twitchy steering and has a needless turbo boost. The ATV sounds overpowered while the mounted machine guns and turrets sound weak. Its a bad case of audio mixup.

The constant sound of rain on the main menu and through several levels can get tiresome but its ignorable with distant gunfire and explosions echoing throughout the city, these give a nice depth to the action of an otherwise lifeless setting. The downside of the audio being that the guns you shoot never seem powerful in sound or effect. In fact, the suit is more noticeable by always making some sort of sound, whether beeping when low on health, the S.S.A.M. system telling you that danger is close, or the way it distorts sounds when using the time control.
There's very little music present, in fact there's almost none at all besides the moments of "epic" encounters. You hardly notice it and, sadly, I didn't notice it all even after turning all other sounds off just to try and hear it. I know its there because the soundtrack can be unlocked and played in the main menu. What we do get in the ways of musical offerings is an electronica-drenched, moody, eerie-sounding mix of songs that fit well with the mood of the game. Its actually good. Possibly the best part of the game overall. The shame of it is that you hardly hear it when playing 

The usual Deathmatch, Team Deathmatch, Capture the Flag, and One-on-One battles make up the multiplayer aspect. TimeShift gives us two unique modes called Meltdown Madness and King of Time. From the in-game description, Meltdown Madness is: "Throw Chrono Grenades at the opposing team's machine to prevent it from functioning. Your team wins when you machine completes its countdown." And King of Time has the players vying for control of a Time Sphere, which gives immunity to all time effects.
There is DLC available in the form of maps for multiplayer. One of them has 5 new maps and is free, the other is $10 and uses 5 maps from the single player campaign as battlegrounds.
What gives the multiplayer a unique spin is that the time suits don't come in to play. Instead, the energy meter is present and a small area is time-altered through player-thrown grenades. These grenades can slow or stop a player in their tracks. In defense, you can select a temporary burst of "time resistance." There are also several power-ups spread throughout that include time resistance, energy refill, armor power-ups, and heavy damage. Its unfortunate that most players will seem to rely on the random throwing of grenades to get kills so instead of the hectic mayhem that can determine which player is better its reduced down to who can manage their energy the best.
No one is playing TimeShift multiplayer these days, so the only thing to do is check out what it could have been like.




TimeShift is a lesson in de ja vu and contradiction: you get the sense that you've done this all before with some other game but here it wants to make you think  its original. It can't stick out on its own because other games have used the time control aspects and used them well. Its not bad. In fact it fails at failing. TimeShift is a solid effort at a game mechanic that we don't see very often and for that it sets itself apart from other FPS games. But its this reliance on the time control aspect to carry the bulk of the game that only makes it come across as unimaginative and just plain boring in every other area. A dull story, dated graphics, pathetic AI, and scripted action means you should never start playing TimeShift, that way you'll never have the disappointment of having to stop. Those of you who think you've missed out on it can find the physical 360, PS3, and PC versions dirt cheap on a used game rack or in the bargain bin, $30 on XBL, and $15 on Steam. Maybe it should have stayed on the original Xbox with Michael Swift. It may have improved it as, at that time, the FPS craze was just starting and the time control mechanics would have made it stand out.
Keep Playing


If I may speak candidly, and this includes spoilers: The comparison to Half-Life 2 is something that needs to be addressed. You are given a suit with certain powers, sent to an unknown time and city. You fight your way out to the countryside only to fight your way back into the city against a single regime. The dictator is speaking to the citizens through various displays placed all around the city. The suit recovering health automatically. The player character having an unknown past. There's a bridge level....
I found it hard to review TimeShift because I had to play it again. I've already done so twice before, on normal and hard difficulties only for the achievements, and that felt like enough. Plus the comparisons to Half-Life 2 makes it feel like I've played it a dozen times already. It's just not very fun to play. It can get intense and the game is solidly built, but it never gets fun. The ending to the game gives a finality to this story, only to undo what was done at the lab explosion, leaving it open for a sequel. The longer I took to write this review, the more I began to think of this as one of my all-time hated games, but I can't hate it because it did what it set out to do: make an FPS game based around time mechanics. For that, it begrudgingly gets my respect, but I'll never enjoy playing it.

Sunday, January 6, 2013

My Top 10 Games of 2012

 (Pictures taken from various sources. Also you will notice ad links on these blogs now. I NEED to make money somehow. I'm going broke! These ads are suggested by Google and are safe.)


2012 has come and gone.

No, I don't want to start off a blog like that. It's been said too many times. What I can say is that almost everyone of note has a Top 10 of the year blog or video posted. Games have affected each of us differently. Some of us have had to choose our experiences carefully.That being said my list isn't full of AAA titles like most are. I quit my job late in the year and started a new one a few months ago. I'm getting paid less and even my collecting of retro games has slowed to a near-halt. So any new releases are pretty much out of the question right now.
Keep in mind, like everyone else says, this is MY personal top 10. This hasn't been influenced by anyone. No company is paying me. This is not your list, do not tell me I'm wrong. Additionally these are games that I have played, not just watched a bunch of videos and wished I had played them.


DIABLO 3 HAS BEEN REMOVED BECAUSE BLIZZARD DOES NOT RESPECT THE PRIVACY OF THEIR CUSTOMERS. WHY CONTINUE TO SUPPORT THEM WHEN THEY DON'T CARE ABOUT YOU?


#10: Lego Lord of the Rings - Nintendo 3DS
The Lego series is best known for its goofy, some might say childish, humor. Meanwhile The Lord of the Rings series are some of the best epics that have ever been written. I became a fan of the movies out of the blue and I'm eager to read the books (sorry Tolkien fans, read the part where I quit my job, money's tight and I got the movies out of the $5 bin). Some might think that combining the three pieces of fiction to make a Lego game was a bad idea. It would be hard to make a violent movie into a kids game. Well its hard to take that violence and fearful tone seriously when its being done with Lego men. Hands popping off, comical deaths, and soundbytes taken from the movies all work well together to make sure that the LotR name is dulled down to a goofy, mindless adventure. The humor doesn't show at every cutscene and the story path follows the movies closely. Gameplay-wise, its a typical Lego game where you can switch out characters with the press of a button, run through the storyline a second time to unlock things you had to pass up first, and a TON of unlockable characters. To 100% this game will take more than 10 hours. What's best is that you can sit and play for an hour or so at a time and not feel bored. For the 3DS version, the 3D is just a minor addition. It doesn't really add any precedence to the gameplay and would probably have the same impact as the DS version. I bought this game after playing the demo and before that I was heavily considering selling my 3DS. Basically, this game saved my handheld and that's what's worthy of a mention.


#9: HAWKEN - PC
This game most certainly would have made it higher if it was easier to play. Every time I log in I feel inadequate and unprepared for a fight. While most players level up quickly, this adds an imbalance. New and better weapons are unlocked at higher levels so its easy for someone to go in and obliterate noobs, myself included. I haven't played the beta since day one and my mech is pretty much stock. Despite this, I will play Hawken in the future because its unique. Mostly. Mechs can be customized with new paint, weapons, and armor. New weapons can be bought and designs saved. The levels are nicely balanced and offer plenty of cover. There's always a chance to run away from a fight. On top of that, if your mech is badly messed up, you can repair it on the battlefield. If you can find a team that works well together or get some friends that you can communicate with, then you're pretty much unstoppable in Hawken. The gritty and barren feeling of the world around you is a perfect touch and the graphics are amazing to look at. Don't get caught ogling the scenery for too long because someone will come by and pick you off for an easy kill. 


#8: Tony Hawk's Pro Skater HD - XBLA
Yes, I know I wrote a scathing review of this game in an earlier blog, but you KNOW its bad when a free Android game, Rage of Bahamut at #8, beats out a $15 XBLA game. Still, it made this list, but ONLY because I wasn't able to play many AAA games this year. Borderlands 2, Dishonored, Assassin's Creed, even Lollipop Chainsaw would have easily knocked this one off. I won't go into details because you can read the review I've already posted. Go do that.






#7: RAGE OF BAHAMUT - Android
Not many people are into CCGs or TCGs these days. Magic the Gathering, World of Warcraft, Pokemon, and Yu-Gay-Ho are the only ones I can name off the top of my head. While looking at some cards earlier today I noticed a pack of 2007 baseball cards still on the shelf. Reduced price. Its awfully sad how the once-mighty companies of Topps, Fleer, Upper Deck, and Donruss are now just memories for older folks. A 1970 rookie card has probably reduced in price on eBay by a lot. Cards have evolved and so have games. If you haven't guessed by now, Rage of Bahamut is a CCG game on Android and iPod where the player is given a basic starting deck and they work their way up the totem pole through quests and by fighting other players. The game starts slow but there's never a feeling of helplessness. Meters for stamina and attack power drain with each quest attack and each battle. These don't refill once a day but rather 1 unit per minute, and with power ups you can play for even more time. What's great about it is that it can be played by both the casual and the hardcore. If someone wants to log in and play through the quest until their stamina runs out, they can. For the hardcore there are event quests, orders, trading and a lot more. I've spent over an hour before playing quests, battling players, and enhancing and evolving cards. This game is much bigger than you'd expect. Cards have rarities and the more rare they are, the more powerful they can become. Cards can be enhanced at the cost of other cards and rupies, and cards of the same kind can be evolved into more powerful ones. Real world money can be spent to buy power-ups or card packs and every once a while the game GIVES you a ticket to get a Rare card. Trading can be done among players and there are so many rewards for just participating. Best of all: ITS FREE. Its not a freemium game and buying a card pack doesn't always guarantee the best cards. Rage of Bahamut will stay installed on my phone for a very long time. I rarely find myself being bored with it.


#6: The Walking Dead - XBLA
A video game has never made me cry. At least not until Episode 3 of the Walking Dead when one characters desperation reaches a point where a suicide death is the only welcomed feeling they have, it becomes very heavy. The choices made at certain moments affect how other characters react to you or options you have down the road. Playing as Lee Everett, you're tasked with taking care of an 8-year-old girl named Clementine whose parents are lost. Traveling through Georgia (w00t!, about time we get recognized for something) you make stops throughout each episode and meet new people along the way, all the while watching your back for a zombie invasion. But sometimes the zombies aren't the only things you need to be afraid of. What makes the Walking Dead comics and show so great is that they're about the people and how they cope and survive during what might be a worldwide crisis. Its not all about hacking zombies to pieces. Old habits die hard among some and survival becomes the main mission. What's best for the group may not be best for one person and they will remember that, most of the time at bad moments down the road when there's a thousand walkers coming for you.


#5: Giana Sisters: Twisted Dreams - PC
This is the late entry into this list and the reason this blog was delayed. I had been wanting to play it for a for a few weeks and decided I might as well go for it during the Steam Winter Sale. The gameplay is based around dual personalities, one light and one dark, residing in Giana (why its called Giana Sisters is beyond me). You can get a better understanding of the plot by reading the Wiki page about it. It wouldn't do you any good for me to try and explain things. Switching between a cute and punk personality changes the world between dark and light. You can only collect red crystals as the punk and yellow crystals as the cute. Its a really smart mechanic and done amazingly well. I haven't seen this sort of flow since Ikaruga. The artstyle is awesome and the difference between the light and dark worlds flows with an even pace. Its never the game's fault when the player dies, its all on the player: a mis-judged jump, not switching personas at the right moments, repeatedly dying so you can understand a pattern. Whenever I get past an obstacle there's never really a feeling of being rewarded. More of an expectancy of "what's next?" The enemies that roam through the levels are never the major concern. Its all about the environment and puzzles.
The game comes with two bonus levels based on Halloween and Christmas. The artwork gallery pictures are unlocked by discovering big blue crystals, these are always found on an alternate path. There are hardcore and uber-hardcore modes to unlock as well as score and time attacks. The game has a great replay value and if you can find it on sale on Steam or a GOG.com, then I highly recommend snagging it. Keep in mind, I'm still playing this game and have only made it to chapter 2, but from what I have played it most definitely deserves the fifth spot on this list.


#4: Guild Wars 2 - PC
I'm a huge fan of Guild Wars. I've sunk so many hours into the first game that its unbelievable. I pre-ordered Guild Wars 2 a few months before it came out and I dropped $150 on the collector's edition (which, honestly, doesn't seem worth it now when looking back) and reveled in how amazing it was. But a month before the game was released I was kicked out of my guild and after playing Guild Wars for a mere two weeks I found I just didn't have it in me to continue. Not only was I alone for most of the game but there was no one to have a friendship with. And then the WoW players started pouring in. I suppose after hearing all the good things about it, they checked out GW2 and liked it. Now the world is full of people who only play PvP, GvG, WvW and the ones who play PvE are the ones barking orders at people whom they can't control. GW2 may be doing well with others, but to me its just another MMO now. The magic is gone and I'm just not feeling it anymore. I will go back to it because I love the exploring aspect, I love discovering everything, but I'm hesitant because I'm constantly alone.
But I digress, what I did experience was amazing. A huge world, amazing art style, so many attack combinations and a unique unfolding story that's tailored to the choices I make should have made this my Game of the Year. What I said about players giving orders to others whom they can't control, I meant it. Freedom is the name of the game and the choice to go an do whatever you want is only limited by your character's level. The expansive world means you should never get bored easily and the quests that suddenly pop up, (such as having to fend off a town that's being attacked by minotaurs, followed by finding out where the minotaurs live, followed by attacking them) means a near-infinite variety of things to do. I should definitely get back into playing soon.


#3: Forza Horizon - Xbox 360
Forza Motorsport 4 is currently #6 on my list of All Time Favorite Games. The depth and lengths that the game goes to please every player is astounding. From the gearheads with steering wheel controllers, who turn off all assists and manually shift, to the casual players who want no damage and a lot of help controlling a fast car, Forza 4 does things right. Unfortunately I'm not talking about 4 here, just Horizon. A horrible misstep in the wrong direction for a well-established franchise, Horizon goes out of its way to draw in the crowd of people who loved the Need For Speed Underground games, and subsequently the next 5 games after that. Its a pseudo-sim-arcade street racing game and while it is easy to master, I for one only miss the depth of the previous games. While the cars have a definitive weight to them, the gearhead aspect is non-existent. Besides that, the game just CAN'T SHUT UP. The event organizer who must describe every fart she's ever made in her life, the radio DJs who give scripted monologue, and the racers who talk smack at the start AND during every race, it seems someone is talking at all times. Would it kill one of the star racers to just say "I've heard good things about you, don't disappoint me"? The game is tied together in a festival atmosphere. Music and speed gathered at one place in Colorado. If you're a fan of mostly alternative music then you'll be glad to know that the soundtrack is varied, and it might introduce you to some new music.The problem here being that ITS ALL BAD. From anti-music dubstep to indie rock bands you've probably never heard of, the soundtrack is one of the most useless I've ever heard in a game. I just play without the music on, and at one point I became so frustrated with the speaking that I just completely muted the sounds altogether.
Still, despite all of this, Horizon is solid, well-built, knows what it wanted to deliver and delivers it. Speed is abundant and the community is alive. Too bad I will NOT be buying any of the DLC or a sequel if it comes to that. So just to be clear, the only reason Forza Horizon makes it this high on the list is because of its quality. My overall feeling of the game however is that Forza Horizon should die.


#2: Spec Ops: The Line - Xbox 360

Extra Credits said it best when talking about this game, "Its engaging. Not fun, but engaging." (They give a better review in two videos than I could ever give.) Spec Ops: The Line wasn't on my radar until I played the demo for it. I was blown away by the action. I was sold after the first time I tried it. I pre-ordered after barely debating it. After playing through I can definitely say that this game deserves to be this high on the list. It takes the player, Cpt. Walker, through a mission to find Colonel John Konrad somewhere in Dubai, which has been overtaken by sand. Walker and his two squadmates must fight against the army of Dubai and later against the US Army. It becomes a sticky situation and by the end it delves into some aspects of Post-Traumatic Stress Disorder. I don't mean to make a spoiler of it but the story is expertly crafted and all throughout you begin to uncover some things that make you question who the real badguy is. On top of the excellent single player, the multiplayer is just as thrilling. Using the same game mechanics, you play through the usual multiplayer affair: deathmatch, team deathmatch, capture the flag, etc. Throughout the multiplayer games, sandstorms happen that obscure the player's vision, disrupts the radar, and sometimes changes the environment.
While Spec Ops: The Line might not be a AAA game for years to come, it certainly made an impact on me simply by being different. It didn't want to follow the norms of other shooters and whenever I finish a game of single or multiplayer, I walk away satisfied.


#1: Halo 4 - Xbox 360
Please, anti-fanboys: Shut up and remember that this list IS NOT my top games of all time, just a top for 2012. That being said, Halo 4 is the most gorgeous-looking game I have ever seen on the Xbox 360. This is a step above Halo: Reach in the right direction. Adding new elements to gameplay, both single and multiplayer, while still keeping it familiar to the veterans, while even STILL making is accessible to newcomers is what makes Halo 4 so admirable. The single player campaign delves into the relationship of Master Chief and a failing AI Cortana whose own thinking is ripping her programming apart. The main mission for this new trilogy is to get Cortana to Dr. Halsey to be repaired all the while fighting your way through a sect of Covenant who are ignoring the truce in favor of discovering what's contained in a Forerunner planet. The solo campaign is vast but the usual "narrow way leading into an arena" is still present. Regardless, its just as much a star of the game as the multiplayer, which has a ton of various gameplay types in War Games and introduces Spartan Ops, an episodic side story where you play as your custom Spartan through a storyline separate from the main campaign. Multiplayer contains the usual fair of Slayer, Team Deathmatch, CTF, and the others you've come to expect in the Halo series. However I miss Firefight but its understandable since the number of differing enemies has been reduced, even with the new race introduced in the solo campaign.
It would be wrong of me not to mention the cutscenes that happen between the storylines in both campaign and Spartan Ops. 343 has outdone Bungie completely and not only is this game impressive to see, but it also backs it up by having astonishing gameplay. For those who lost faith in the first Halo Trilogy because of the extra games, Halo 4 is a great start to get back on track. I was never a huge fan of the Halo games but Halo 4 has made me a believer.

Keep Playing.
(I noticed when I started writing this that all top 4 games are ones that I pre-ordered. Go figure.)

Thursday, June 2, 2011

E3 pre-show! Warning: heavy linkage.

Also: my birthday's tomorrow! I'll be a quarter-century old.

Another year, another E3. I know this is starting to sound like one of the first blogs I wrote on this site and that's for a good reason: E3 2011 looks to be the year of sequels, remakes, and ports. I seriously think the games industry is running out of new ideas for new IPs.

The news is fresh from Konami's press conference: HD remakes of the original Metal Gear Solid games, Resident Evil, and Zone of the Enders. Woop-de-doo. Someone might be wondering why I'm so critical of Metal Gear Solid and I can hear the fanboys getting mad right now. Allow me to clarify why I dislike the whole MGS universe: fanboys. Because of the outrageous nature that some fanboys go through, it makes me want to have nothing to do with any of it. From what I've gathered, the MGS universe is a convoluted story centered around Solid Snake... no wait Big Boss... no wait Old Snake... Raiden?! It can't make up its mind who it wants to follow and if its not one specific character the fanboys go nuts and reject the game at first, then suddenly its Game of the Year material. Fanboys are raving lunatics.

Dedicated? No, I just call it freakin' weird.

However I will give Konami a little bit of kudos for announcing the next Contra, but not a lot for not revealing it. For all we know it could be an FPS Contra that old-school fanboys will get mad about. I'm starting to sense a pattern here....
Along with all of this, Konami is developing a multi-platform engine called the Fox Engine. Really? Fox? As in Kojima's company's moniker? I've had enough. Moving on.

Hot on the trails of the "exciting" Konami news is from the Sony camp. Yes they still exist despite recent circumstances. Not only are they getting the MGS remakes, but they're porting all of the digital download PSP releases, those that were on the PSN, to the NGP, or PSVita as some people are claiming. On top of that, they'll be bringing some new games to their Android-powered device, the Xperia Play. While the BFBC2 sounds good to me, I'm going to stick around and see what the NGP (or PSVita) has to offer. Plus I just bought an Android phone, I'm broke right now.
The NGP will also be getting an Uncharted sequel this year. And I know a lot of people are complaining about the motion controls with the NGP and all I hear is whining about using the back touchpad to climb up a rope. Get over it. Its a new way to play a game and it could be one of your favorites. STOP being so critical over something you haven't even played yet!

A little story happening with Microsoft is that CD Projekt is bringing The Witcher 2 to Xbox 360. So what does this little morsel have to do with all of this? Its a port. Enough said. Moving on.

THQ is headed back to the octagon for UFC Undisputed 3.
Another.
Sequel.

I'm just going to run down the list of sequel games that are being shown off this year:
Batman Arkham City
Saints Row: The Third
The Darkness II
Darksiders II
Serious Sam 3: BFE
Call of Juarez: The Cartel
Starcraft II: Heart of the Swarm (while not exactly a sequel, it is still a continuation of the StarCraft universe)
Silent Hill: Book of Memories
Mass Effect 3 (with rumored Kinect support)
Super Street Fighter IV Arcade Edition (even though they said they wouldn't do any more releases of SFIV)
Rayman Origins
Twisted Metal (reboot)
Gears of War 3
Legend of Zelda: Skyward Sword (its a sequel)
Legend of Zelda: Ocarina of Time 3D (ITS JUST A REMAKE, and some of you will pay $50 for a game you've bought 3 or 4 times before. SAME GAME.)
Tomb Raider (reboot)
Prey 2
Halo: Combat Evolved HD remake (very possible
Forza 4
Starhawk
Duke Nukem Forever
Madden 12 (you saw that one coming)
Deus Ex: Human Revolution
Driver: San Francisco
Splinter Cell 3DS (rumored)
Guild Wars 2
Ninja Gaiden 3
Red Faction: Armageddon
Call of Duty Modern Warfare 3
Battlefield 3
Carmageddon: Reincarnation
Resistance 3
Sniper: Ghost Warrior (PS3 port)
FEAR 3Alice: Madness Returns
Metro: Last Light
FIFA 12
Worms Ultimate Mayhem (rated in Australia)
Trackmania 2
Dragon Age 3
Elder Scrolls V: Skyrim
Tales of Xillia (Tales of... series)
Diablo 3
Final Fantasy V
Might & Magic Heroes 6
Professor Layton
WWE 12
Blizzard DotA

And I'm sure there are a couple of games I missed.
Meanwhile there are three games I'm reluctant to call sequels: Sonic Generations, Age of Empires Online, and Aliens Colonial Marines. While the first two are new games in their respective franchises, I expect them to be more of the same-old same-old that we've played in the past. Aliens:CM has been in and out of development for a long while. I'm not entirely sure if its a sequel to the lackluster Aliens vs Predator game or not.

So, that's the sequels. Let's see how many original IPs are showing up in the next year:

From Dust
Heroes of Ruin
Dead Island
Rage
Bodycount
*Hawken (still in development, they need to find a publisher)

Yep. After 30 mins of searching you can count on one hand the big name IPs that you can expect to see soon. I know there are a few more but, like I said, after 30 minutes I gave up searching.

Seriously. People complain about their being no new IPs for games but they'll buy sequels and remakes left and right.
Its your own faults.
Some of the sequels I'm looking forward to, yes, but its the remakes and the thought that there are very little new ideas being made that disappoints me. I'm sure each of those games will do something their predecessor(s) never did but at their cores, they'll be the same.

Keep Playing.