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Unpublished blog: Collect or Evolve: A Gamer's Dilemma

This is an unpublished blog from 20XX. To be honest I forget when exactly I had started writing it but figured I would finish it eventually and, occasionally touching it up, wanted it to be my debut blog on TheBGB.com. Unfortunately I never did get around to finishing it but continued to try. I have resisted the urge to touch things up so this is the unedited and very unpolished version of something that might have been. And for the record: my current collection sits at over 600 games right now.



Displayed in my room on three bookshelves is the bulk of my gaming collection. Over 300 games ranging from PC to Neo Geo Pocket Color, from Xbox One to Sega Saturn. PS1, 3DS, and even N-Gage. Due to a lack of space my Genesis, N64, and Atari games are boxed away along with their consoles. Every so often I drag them out when I get a new game and play them for a little while, only to stick them with the rest and probably never played again.

I'm a collector.

I wouldn't consider myself a rar…

SGC 2015

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But here's one more thing.

Here's a video from SGC 2015. In all honesty I was hoping to end the blog after SGC but the Picasa error forced my hand.


Game Over. Thank You For Playing.

As you may or may not have noticed that I haven't written anything within the past couple of months. Its with a heavy heart and clear mind that I write this, a final entry, into my much-ignored blog. After 5 long years, countless missed release dates, over 60 unpublished blogs, almost 10,000 views, and only 4 comments, I've decided to end things. I started writing in hopes to increase my proficiency, hoping one day to get on with a major gaming site to write reviews for them. Now that dream is non-existent. The word "journalist" has been tarnished.

Gaming is no longer fun in many areas. The communities that sprung up in the early 00's are now defunct and have been shut down for several years. People have moved towards streaming and YouTubers only seem to be in it to get picked up by larger companies. The deep-rooted movement of gaming culture going into streaming has left people a bit wary of buying games. Now instead of seeing gameplay videos they wait for …

Preview: Hover: Revolt of Gamers

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While running and jumping around the vast city of Hover, you come across a locked box. After a few seconds of hacking it opens to reveal a gameball. Video games are highly illegal on this world thanks to the imposing security force. You are part of a resistance movement to bring games back to the masses and with your parkour skills the multiple levels of the city are simply your playground. You grab it and run, leaping over walls, bewildered citizens jumping out of your way, through tunnels, across rooftops, through a crowded plaza. Suddenly a security camera spots you and from seemingly nowhere a hovering SecuBox is right on top of you, threatening to take away the console or imprison you. You run and the adrenaline starts pumping. 

Hover: Revolt of Gamers is developed by three French amateur game designers with the studio name Fusty Game. This is the second game they've developed, with the first having unfortunately been canceled on Kickstarter. The style is similar to the ones f…

Review: Colin McRae Rally (Steam/Mobile, 2014)

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You know your favorite band's greatest hits album? Sure, you've heard all the songs before and are probably tired of them but you know they needed to make a little more money before the next full release so a greatest hits collection is their next step, and maybe you still buy it anyway. Colin McRae Rally is that in a nutshell. I understand that its actually a port of the iOS game which is a remake of Colin McRae Rally 2.0, but you would think Codemasters would add a little extra to sweeten the deal for both new and returning fans of the original franchise. Instead it feels like less-than-half of what the latter games in the series became and a barbones recreation of the PS1 classic. Last year Codemasters teased that the next CMR game will be focused on rally racing, rather than hopping from one sport to the next as done in the DiRT Series. There's been no word on whether it will be the next DiRT entry or a return to the classic CMR staging but us fans can only hope that t…

DC15

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Remember remember the 9th of September
Dreamcast release and next-gen splendor
1999 and a new year comes soon
The PS2 means for Sega's doom
Awkward controller and internet activity
Fell short into the massive tragedy
But with homebrews still made
And games still played
The last great console is still not downtrodden
I can think of no reason the Dreamcast should ever be forgotten

I've unfortunately almost missed this year's DC anniversary but its been on m mind today more than the release of Destiny. I wasn't able to come up with something big, just this that I wrote while on break. If you've fallen into the hype of the year's biggest release (like I have), at least take a minute to hook up your DC and play one of your favorite titles. Keep Playing.

Review: Shadowgate (2014, PC/Mac)

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As I said before in my preview of Shadowgate: point-and-click games, more commonly known as the Adventure genre, are becoming few and far between these days. Some of the more recent notable games of the last few years would be The Walking Dead series or The Raven, but if you want to travel back in time you may recognize the Monkey Island series or Maniac Mansion, which was also ported over to the NES during its lifetime. Given that every title in the genre does something different, measuring this adventure to the old school Shadowgate rather than comparing it to other adventure titles only seems fair since even the devs call it a re-imagining. The changes, similarities, what it does well now and what it lacks are up for inspection. Its mostly the same Shadowgate, but this time you get a lot more reasoning behind the journey.
As Jair Cathegar, you are instructed by the wizard Lakmir to take on a perilous task by traveling far and finding your way to the living castle of Shadowgate, then…