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Showing posts from 2012

An idea for a game based on the 5 stages of grief.

Just had an idea that I had to share. A game idea. One for kids. Its sketchy at best but its more of a teaching tool than something for adults.

You play as a kid, selectable boy or girl, with an adult AI character, selectable man or woman depending on the person that was lost. For a few hours, having experiences with the adult and learning to trust them. Safety, happiness, and bright colors are the themes from the start. Puzzles are easy, hints are plenty, and reassuring comments are abundant.
Then during one of the levels, the adult's gone. The character goes through the 5 stages of grief through themed levels.

Denial: The player finds their way back to the beginning of the first level while the colors gradually fade. The kid thinks they're okay on their own but the levels they went through with the adult are now hard or impossible to complete. There are no hints, the character is left alone.

Anger: This can either be done through the character they play, a change in the levels c…

My Gaming History, Abridged

I have recently discovered that it is mentally impossible to be sad while the Super Mario World overworld theme is playing (wait about 40 seconds for the Yoshi bongos).
See? I told you.
I can't remember which was my first experience playing video games, or the year, but it was about 1991. I do remember having two babysitters growing up; family friends with kids of their own. One family had an NES while the other had an Atari 2600. Eventually the second family bought a Nintendo and a year later my brother and I were given one. Its the only time I can remember my dad actually playing video games with us: the Super Mario Bros. and Duck Hunt combo game. I went through having an original Game Boy, a Game Boy Pocket, a Game Gear, a Nomad, a Genesis, and a crappy computer. These were the systems that I grew to love gaming on and would borrow games from friends and vice versa. My brother and I always hoped to be the first one home after school so we could play whatever new games we had on wh…

Movie Review: Wreck-It Ralph

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(This review is spoiler-free. Also quick and hastily written.) Let me start by saying that if you're expecting a hardcore movie all about video games then you'll be disappointed. Actually, you shouldn't be because its still a good movie. Its about a single character and for once its not a Disney princess. Also Pixar was NOT involved in this, its all Disney, so don't go looking for the Pizza Planet truck.

Should you set your mind to see it, you should try and imagine yourself as a kid again. Don't be so serious about video games and if you are then try to have a little fun with it. I say little because most of the humor is childish and never even once borders near adult. Its also never spoon feeds a "retro is better" message to the audience.

The plotline is well written, not all about video games. While it is shallow its never too complicated to follow. Some kids might not understand a few things and it won't dwell to explain them. It doesn't jump …

An Honest Review: Tony Hawk's Pro Skater HD

I can't write this coming from a passive angle. The Pro Skater series of games are among my favorites and Pro Skater 2 is not only my all-time favorite but its the one I cut my teeth on when it came to calling myself a gamer. So you can understand my utter disappointment when I say that Pro Skater HD is quite possibly the worst of the worst of the Tony Hawk games. Worse than even Ride and Shred. At least those two attempted something new. Pro Skater HD has us believing that it came to fruition to fix all the wrongs of the past few games. A revisiting of what was once greatness. An acceptance to the fans that the games can still hold their own.
Instead it cements the hopeless resurrection of the franchise.
At this point, Robomodo just needs to exit the gaming business. Their constant failures of games means meager profits for parent company Activision and they've wasted so much money on doing the wrong things. I find it funny how Tony Hawk himself was kind of "meh" abo…

Random Blog: And Now For Something Completely Different

I have WAY too many unfinished blogs and some of them have no real point while on others I was never able to fully flesh out the point. So instead of letting them rot in my backlog, here's what I have. Just splattered all over for you to read. My thoughts on things from reviewers to sports. I hate to use the word "rant" but that's what some of these are, so don't take them too seriously and don't throw bricks at me for anything I say.

3D(on't.) With everything going 3D and motion control these days, it seems like video games are trying to become a different sort of medium. Going beyond games to become "interactive experiences." I don't think the original creators of Space Invaders ever thought that motion would be used to control a game. I for one think makers are getting away from the point: GAMES. I don't want an experience, I just want a game. I don't want to become immersed in another world, I have too many problems in this …

On the frontlines of Guild Wars 2: The First Few Days (updated)

I've had Guild Wars 2 installed on my computer since the beta but have only been able to fully play since a few days ago. I pre-purchased the collector's edition because I deserve it after two years of waiting and its worth it. The 10-inch Rytlock statue is amazingly detailed and is a great collector's piece. The rest of the collector's edition comes with a book, custom art prints, a frame, a music sampler, and the game disc. I wouldn't really say it's worth $160. Maybe 120 at least. A Making Of DVD would have been better than the book.
But I'm not really here to talk just about the collector's edition, this is about the game itself. Since its fairly new there are a few rough edges this early in the release, of course. But these problems are prevalent and immediate; things that should have been fixed in the several betas leading up to release day. I just have a small list of things that are negligible but are constant, looming problems.

-Random audio cues…

Classic Game Room's Review of Enthusia Professional Racing

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I'm not one to post other's reviews since I prefer doing them myself. But since I've already done Enthusia, I figure showing off another viewpoint wouldn't be so harmful. Classic Game Room has posted their review and its decent. It doesn't really go into details of the problems of the game, and Mark's terrible driving in the background isn't helping anything either, but it addresses a couple of points I missed or didn't go into detail about. If you're not following Classic Game Room anywhere, you should check them out. They do several reviews a week and you can get a chuckle out of the humor every now and then.

Retro Game Hunt: A&K and Joey's

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I REALLY must apologize for the background noise throughout this video. The places we shot in had noises and they came through clearly with my ultra-freakin-sensitive camera. Also, it was filmed on my birthday so what better gift than to go retro game hunting?


What I Did While ScrewAttack Was Down

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A few weeks ago (as of writing this), the best website of all time went offline for some upgrades. I checked back every few hours only to be met with a filler page. SA hosted a contest asking for videos about what we did while the site was down. Some people showed off their comedic sides, others just talked, and since I'm not one to sit in front of a camera and ramble on, here's my funny.


Book Review: Guild Wars: Edge of Destiny by J. Robert King

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So here's something different: since I'm slow on game reviews right now, I have done a few game-based book reviews over at GoodReads.com (by a few, I mean I lost them all when I deleted my account the first time). The only game review I have planned is a Shotgun of Diablo 3, but for now here's a quick review of the second Guild Wars novel, which in the timeline comes before the first. Go figure.

I've played Guild Wars for over 6 years now, I've completed most of the game and expansions, I believe I have a decent grasp of the universe and the goings on of it. I know about the events that changed Tyria, the continent on which the Guild Wars games are based, into what it is. J. Robert King takes what I know and ignores most of it. From time jumps of indeterminable amounts, "80s montage" moments, hollow and single-minded characters, a lack of depth in respect to the universe, a repetition of the words "Just then," and "hackles," a…

A Second Look @ SOCOM Fireteam Bravo 3

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(Images are taken from Gamespot.com) (Please note that I haven't been able to play the multiplayer for this game yet. I did buy my copy new but my home wifi security setup isn't compatible with the PSP.)
Fireteam Bravo is back in a black ops mission that has them running around the fictional country of Koratvia. A military regime has risen to take power and threatens the Russian government, their nuclear arsenal, and the world. The story is extremely weak and awfully cliche, often sounding like a rejected script for a Tom Clancy novel. Its best to be taken with a grain of salt and only to give you reason for shooting up rural areas. As Wraith, you are joined by former-team lead Sandman, team member Raven, and newcomer Toro. While a four-man team might seem to be overkill this time around its much needed as enemies are less forgiving, there are more blind corners, and open areas are just begging for your ambush. Fireteam Bravo 3 was developed by Slant 6 Games, the ones respon…

Shotgun Review: Halo CE Anniversary Edition

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(Shotgun reviews are my one-shot, opinionated, quick reviews of games. I hit you with the facts and a little bit more all at once. Pictures taken from Gamespot and power-on.blog.hu)

Hard to believe its been 10 years. Actually, for me, its easy. I was never one that was heavily invested in the Halo games but I do like the extensiveness of the universe. I was curious to see how the new 343 Studios would handle Bungie's baby, seeing as how 343 is comprised of former Bungie devs.
Let's clear this out of the way first: its the original Halo game with graphical improvements, achievements, Kinect functionality, skulls and more storyline added via the data terminals hidden throughout the game. If you played it so long ago on the original Xbox, its the exact same game.

The new graphics are just the icing on the cake. Some things that might not be clear to see with the classic graphics become great to look at with the new. You can switch the graphics styles by simply pushing the Back b…