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Showing posts from 2014

Review: Colin McRae Rally (Steam/Mobile, 2014)

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You know your favorite band's greatest hits album? Sure, you've heard all the songs before and are probably tired of them but you know they needed to make a little more money before the next full release so a greatest hits collection is their next step, and maybe you still buy it anyway. Colin McRae Rally is that in a nutshell. I understand that its actually a port of the iOS game which is a remake of Colin McRae Rally 2.0, but you would think Codemasters would add a little extra to sweeten the deal for both new and returning fans of the original franchise. Instead it feels like less-than-half of what the latter games in the series became and a barbones recreation of the PS1 classic. Last year Codemasters teased that the next CMR game will be focused on rally racing, rather than hopping from one sport to the next as done in the DiRT Series. There's been no word on whether it will be the next DiRT entry or a return to the classic CMR staging but us fans can only hope that t…

DC15

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Remember remember the 9th of September
Dreamcast release and next-gen splendor
1999 and a new year comes soon
The PS2 means for Sega's doom
Awkward controller and internet activity
Fell short into the massive tragedy
But with homebrews still made
And games still played
The last great console is still not downtrodden
I can think of no reason the Dreamcast should ever be forgotten

I've unfortunately almost missed this year's DC anniversary but its been on m mind today more than the release of Destiny. I wasn't able to come up with something big, just this that I wrote while on break. If you've fallen into the hype of the year's biggest release (like I have), at least take a minute to hook up your DC and play one of your favorite titles. Keep Playing.

Review: Shadowgate (2014, PC/Mac)

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As I said before in my preview of Shadowgate: point-and-click games, more commonly known as the Adventure genre, are becoming few and far between these days. Some of the more recent notable games of the last few years would be The Walking Dead series or The Raven, but if you want to travel back in time you may recognize the Monkey Island series or Maniac Mansion, which was also ported over to the NES during its lifetime. Given that every title in the genre does something different, measuring this adventure to the old school Shadowgate rather than comparing it to other adventure titles only seems fair since even the devs call it a re-imagining. The changes, similarities, what it does well now and what it lacks are up for inspection. Its mostly the same Shadowgate, but this time you get a lot more reasoning behind the journey.
As Jair Cathegar, you are instructed by the wizard Lakmir to take on a perilous task by traveling far and finding your way to the living castle of Shadowgate, then…

Preview: Shadowgate (2014, PC)

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Shadowgate, originally made by ICOM Simulations, started life in 1987 on the Apple Macintosh and found its way to the NES in 1989 where it gained a cult following. It was innovative for the time with its first-person view point-and-click gameplay on a home console but never garnered a widely celebrated status, though it did have sequels on the TurboGrafx 16 and N64 as well as a newer port to the Game Boy/Game Boy Color. The story was you against the Warlock Lord as you sought to disrupt his plan to summon a demon that will destroy the world. As you made your way through Castle Shadowgate, filled with dungeons, traps, an occasional dragon, puzzles, and hidden areas, you wouldn’t find much of a sense of lore within the dark walls. The backstory was a generic medieval tale of ancient magic versus evil, but at the time that’s all you needed as a reason to make a game and go on an adventure. Jump to 2012 where original game creators Dave Marsh and Karl Roelofs have made their…

Screen Masher: Dots

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A New Blog Type Has Arrived! In Screen Masher, I'm going to do quick reviews of mobile games that you can get either for free or for pay, most of the time from whichever app store you choose. These will be short reads with some details in certain areas. I'll try to crank these out faster than I do my normal reviews.


A lot can be said for simplicity in gaming, especially for mobile devices. Make things too simple and people may reject it. Add a lot of details and nuances and it becomes a hit. If Tetris is the latter and Flappy Bird is the former then Dots sits somewhere comfortably in the middle.
Dots is a minimalistic game where you connect dots of the same color. Simple. Easy. Tricky.
Timed, Moves, Endless, and Challenges are the four game modes you can spend your time in. Timed gives you one minute to gather as many dots as you can. Moves gives you a small amount of moves to gather as many. Endless, which costs $1.99, is exactly that: an infinite amount of time and power-…

A Second Look @ Halo: Reach with Foreword

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I know I've been absent for a long while and it is all my fault. I originally intended June to be an Origins Month of reviews, games that I've held onto the longest and games that made me call myself a gamer, but since the car accident I haven't had enough time to write anything weekly. Instead I wrote this retrospective for a site called The BetterGamingBureau, and the overall response has been better than anything I've seen here or on ScrewAttack. The guys there support my writing and think I'm good at it and I'll continue to write for them for as long as they want me to. Expect a few more blogs in the coming weeks as well as video from my SGC trip.
If you've read my last blog, you'll know that I've had to sell a few games on eBay to have enough money to spend at SGC, that's still going on and while I still can't sell a lot right now my original first five games have already been sold. As far as continuing to sell past SGC, that's up fo…

A Second Look @ F355 Challenge: Passione Rossa

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(The things I do for a review. I knew about this game long ago because I bought it from Play N Trade. I owned it for a total of one week before taking it back. I played it for a total of 10 minutes before I was completely disappointed. I spent a total of zero hours thinking about this game from that point on. I knew I had to get this game again to review for Ferrari Month so I got it from eBay. I was willing to give it a second chance for the sake of the review but even after setting the game up through the menus I was disappointed even before I started racing. As I literally hit the first turn of Monza I knew that there was no hope for me ever liking this game.) (Screen shots taken from Gamespot, and are the only "quality" pics that I could find)
Personally, I've always felt that if a game makes you work too hard without any reward it quickly becomes a chore. For example, MMOs gradually increase in difficulty the further along you are. Boss battles become more difficult a…

A Second Look @ OutRun 2

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(Images used from MobyGames, Gamespot, and IGN)
(It does say OutRun 2006, but the same songs are in both games)

The only experience I ever had with the original OutRun game was on my copy of OutRun 2. I shouldn't have to say that the great arcade classic had gone unnoticed by me for years. But my first experience with OutRun 2 was in a bowling alley arcade years ago and after just one minute in the driver's seat I surprisingly found myself loving the force feedback of the steering wheel, the bright colors that blurred by, and the freedom of the old arcade racing days. When I found out that OutRun 2 was also released on consoles I knew I had to track down my own copy of the game. In the gaming industry "porting a game over to consoles" is a dangerous thing to do. Its either a carbon copy or a rough approximation of the previous version. OutRun 2 fits into the former and was perfectly ported over to the Xbox with added extras. It has the same feel of the arcade game and …

A Second Look @ Ferrari GT Evolution (DSiWare)

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Despite what a hardcore gamer may tell you, handheld games are not the bane of gaming's existence. Gameloft, who are best known for making mobile phone games such as the Asphalt series, Marvel movie tie-ins, and the mobile versions of many Ubisoft games, have made several for Sony's consoles, the Wii, Xbox 360, iOS, and even browser-based games. Its safe to say that they are veterans of the industry but they're not huge; and while the Asphalt series may have gained a lot of ground in the last few years it's still not a game you'll find on consoles. The Ferrari GT series is on its third installment on mobile devices while Ferrari GT Evolution for DSiWare is an upscaled port of the mobile phone game from 2008. The years haven't been kind to it so it's important to remember that it's not meant to be a 20-hour life-changing epic adventure. If you have kids then it's perfect for them to play around with. If you're one of the few that miss the days of…