Showing posts from 2010

A Second Look @ Tony Hawk's Pro Skater 2 (GBA)

(All images are taken from Gamespot)
If you've played any of the console versions of Pro Skater 2, you should have high expectations already. The sequel takes everything fans love about the previous game and cranks it up to 11. The same holds true for the GameBoy Advance version. I want to avoid using the word "port" since this is far from it. It's Pro Skater 2, to be sure, just mini. Same levels, same pros, same tricks. However that might not be enough to afford attention from someone who prefers the console versions.
As soon as the main menu wheel shows, you'll understand how much attention went into this game to be just like the bigger versions. The game contains a Career Mode, Free Skate, and Single Session. Upon first seeing the character selection, one might be disappointed by the pixelized pros. But don't be fooled, they stand up just as well as one should expect. It will take some time to get used to the default control scheme, but if it becomes too di…

Random Blog: Hate-flavored Beef.

Just a quick blog. It's not about Halo, exactly. It's a message to the people who hate the series.

I bought my first Halo game just this week. I even went to a midnight launch with a friend to get it, I didn't want to get it, I can live without Halo.
After playing the game for several hours I can definitely say that the overall game is shallow. It has a short but compelling storyline and the small amount of maps for the multiplayer can get boring quickly. But I've played with my friend and her friends and have had one of the best times online (when my stupid wireless adapter doesn't cut me off). And even during matchmaking I haven't ran into any 12-year olds and only muted one guy for screaming into his mic.
All of it made me realize that its not just about the game, its about the community behind it. Bungie has done a lot with the Halo universe and, despite Master Chief being the most boring character in video game history, I'm pretty sure it won't en…

Dreamcast's 11th Birthday



It snuck up on me.

Dreamcast's 11th birthday.

Had it not been for checking Blogspot and seeing The Dreamcast Junkyard mentioning it I would have forgotten. So this means I need to write a blog. Well, unfortunately I can't think of anything in such a short amount of time with most of the day being passed by already.
I can always mention MY SMALL GAME COLLECTION. Yes. I think that'll do. Maybe a mini-review for each. So before this intro drags on too long, let me get started.

I unfortunately can't say I'm a big fan of Crazy Taxi. Its blasphemy, I know, but I find the driving and physics in this game impossible to deal with. The tires constantly spinning out as the precious seconds tick down, the insane amount of traffic even on easy difficulty, the passengers commenting about every turn you make, and the most repetitive soundtrack ever conceived (Offspring: "Yah! Yah! Yah! Yah! Yaaaaaaah!"), make it a teeth-grinder for me.
Regardless of all that I…

A Second Look @ Enthusia Professional Racing.

(All images are from YouTube video is not mine either.)

Enthusia Professional Racing, made in-house by Konami, attempts to blend arcade and simulation racing. It does this rather well by keeping the arcade aspect in the menus while the racing is fully simulation (minus vehicular damage). This wouldn't be such a bad thing if it weren't for the fact that the player may spend the bulk of their time in the menus trying to figure out the probability system in their favor. As the game is first started, you're treated to a walkthrough of the menus. Skipping this may be a bad idea as it teaches the player about the probability system, which the game seemingly runs on. It's all about whether or not the player's car has a chance of winning the race, and this is explained during the walkthrough. Don't let these words fool you though; you can still win a race at a harder difficulty but only by roughing up the other cars and driving harshly.

It's an ambitious …

Nerdcore and other video game-inspired music. Enjoy!

E3, Microsoft and YOU

On Monday morning, the level of stupidity on the internet rose to epic proportions as scores of mindless fanboys rose up in anger with pitchforks and torches and demanded the death of the heads and developers of Microsoft.
Turning on their once beloved console, these fanboys forgot about the years of entertainment that the Xbox 360 had given them.
Alas, they wanted more. Rather than letting Microsoft broaden the scope of the Xbox 360, these fanboys insisted that they receive more mindless destruction video games, scantily-clad women, short storylines and bad voice acting.

What they seem to forget is that Kinect is aimed towards the casual audience.
How DARE Microsoft attempt to turn a video game console into a casual machine! They shouldn't make money from it that way! They should keep charging $60 for a game that players will forget in less than a month!

Kinectimals featured a little girl playing with a tiger, and the fanboys demanded blood. What they forgot at that prec…

My Own E3 Impressions

Its been a year since the last E3, and after my debacle of not posting anything but Microsoft, I've gone a little further this year and typed up something that I've posted around on other sites. Unfortunately not any of it is any good. It's quick, short, and opinionated; something you wouldn't expect from me. That's because I'm not going to write up on each game and how the presentation of each went. I don't have that much time and if I did it would take me over a month to do. So remember that what I have written is opinionated, not fleshed out, and if you want to see things for yourself, go to, scroll down a little, and take a look at the videos, the links are on the right. I encourage you to form your own opinions on each press conference and, if you want to tell me a thing or two, go ahead and leave a comment.
Microsoft: "Hardcore" fanboys are some of whiniest child-like people I know. Microsoft shows off the Kinect and they go craz…

Control Freak: Reviewer Pro-tips.

Time and time again I come across game reviews that make me lose faith in humanity, ones that are atrociously bad, make no sense, and make English teachers cry. Ones that have no rhyme, reason, or right to be on the internet.  I've compiled a short list of tips for those who do write those bad reviews. I know a lot of people won't care to follow these. I also know that some people will be outright indignant about these tips. "A hit dog will cry" is all I'm going to say to them. Meaning if you're offended, then you're guilty. I'm presenting this as a simple guide to people who write bad reviews of video games or any other medium for that matter. It's also a straightforward guide to those who are unsure about their reviewing prowess. We've all been guilty of bad reviews in our days, some of us still are. I'm not criticizing any particular person's review(s), but rather the people who just don't get it.

You are not the Angry Video Game N…

Control Freak: Why Am I Still On the Internet?

Aggression is a tricky thing: If you've got too much of it you can go mad with anger. Too little of it and you can quickly lose your point of argument. And the internet is already full of people who hate, often times for no good reason. My anger, right now, is directed at social networking sites, or rather, the people on them. I know it's probably internet blasphemy to talk bad about people's precious favorite websites, but agree or disagree, you've got to admit that these sites have their problems and simply ignoring them is not helping you nor anyone on your friend's lists. Aside from occasionally talking to someone on a social networking site, I don't really do much on the internet: ScrewAttack, Twitter, and a couple of other sites. That's it. Yet whenever I'm off of the internet, it's pretty much this:

Facebook: The biggest offender, I'm tired of the idiots who want to argue on Fakebook as though they're on a forum. Little do they reali…

Control Freak: GT PSP: My own thoughts

With my review of Gran Turismo for the PSP I tried to hold back my own personal input from the game, I wanted to deliver a straightforward review. I did add a few examples from my own personal playthrough when I mentioned the driving line and not being familiar with it, but that however was an example rather a personal injection. This blog is just my passable thoughts on the game, what I liked, what I didn't like. The reason I try to distinguish the game review from my personal thoughts is this: The reader may not like the same things I do. In addition, the reader doesn't know me in real life, so by adding my own thoughts to the review, I taint the reader's knowledge of the game. But without further adieu, this is what I really think of GT PSP. Be warned, it isn't pretty.
GT PSP holds no new tracks, no old tracks, and no surprises. It's a copy and paste job of previous entries into the Gran Turismo series, stripped down so it's small enough to fit on a UMD.