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Showing posts from December, 2013

A Second Look @ Unreal Championship 2: The Liandri Conflict

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I'm admittedly cheating a bit by reviewing UC2, since it features a third-person camera, but since it is part of the Unreal franchise and its billed as an FPS, it counts. Deal with it.


Arriving a mere months before the release of the Xbox 360 and launching exclusively for the original Xbox, Unreal Championship 2 was once cited by one of the creators as "pushing polygons like crazy." That statement is held true as UC2 is probably one of the best-looking original Xbox games you could ever find. Epic Games made the most of it and created one of the franchise' best by taking things in a different direction with the addition of a third-person camera and melee weapons. If it doesn't sound like an Unreal Tournament game that's because its not; this offering is more balanced between the single player story and the multiplayer action by using all the content within for both sides. So much has been put into Unreal Championship 2 that its a wonder why Epic Games did…

A Second Look @ TimeShift

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(Images taken from Gamespot)


TimeShift started life on the original Xbox and PC featuring the rugged, average, white male hero Michael Swift. After Sierra Interactive got the rights from Atari they gave the game a complete overhaul and created the Time Suit, making the player character anonymous in the process. Its a better a idea mostly because it feels like you are in control. You hold time in the palms of your... well, in your suit. From the sound of things, you almost expect the story to go from one time period to another, chasing down people or one man or even anomalies, setting things right in the past to make a better future, but unfortunately it never gets that imaginative. The story puts you in the place of a highly respected scientist with a “mysterious past” who has been employed to work on a new ground-breaking technology. I'm sure we've heard the story before but I digress. It starts with the aptly named Dr. Krone (I can't think of that name without rolling my…

A Second Look @ Star Wars: Republic Commando

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Made and published entirely by LucasArts, Republic Commando was launched just before the release of the Xbox 360 and received mainly 8/10 ratings. To be one of the better-praised FPS games of the time, it wasn't very widely spoken of among the people I knew. Republic Commando puts you in the role of  Delta RC-1138, call sign Boss, as he leads an elite group of Clone Troopers, each with their own personalities and specializations, through missions on Geonosis, a destroyed spacecraft, and the wookie homeworld of Kashyyyk. You play through the tutorial in the first level and its incredibly simple, showing you all you need to know to use your armor's capabilities and to use your squad effectively. The rest is shown as you travel through the game and its very easy to pick up and play. One major drawback is the length: there are only three levels, each with several chapters, and once they're done, there's the multiplayer that feels like just an add on. Republic Commando feels…

A Second Look @ Homefront

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(NOTE: Unfortunately, I can't comment on the multiplayer aspect of Homefront. With THQ's closure came the shutting down of the servers for all three available platforms. I can't even glance over how it was because I never had the opportunity to play it. In that regard the multiplayer aspect has been omitted and it does no good to read up on how it was.)
(ALSO: I'm sorry if you've read this review after the original post date of December 8. While trying to edit a few misspellings using the Blogger phone app, it instead reverted the review back to the draft and I unknowingly posted that in its place. So here's the real review...)

 (Images taken from multiple sources)

Why Homefront was ignored is beyond me. It came out at a time where everyone was looking for the Call of Duty killer (which will eventually kill itself) and people only wanted big multiplayer action. Homefront definitely had that with large-number MP battles and an engaging single player story. Kaos St…

A Second Look @ Black

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(Images taken from EA.com)

Upon its release, Black was labeled as "gun porn," a kind of game with so many guns that it should have been classified as such. It was touted as having cinematic quality gameplay, destructible environments, an award-winning soundtrack, and an engaging story. The world was your playground to blow up as you saw fit. And for the first half of the game, it does this well.
Black puts you in the shoes of Sergeant First Class Jack Keller, who in the opening live-action and proceeding (unskippable) cutscenes is being interrogated while in chains. What unfolds is a story of betrayal, disobeyed orders, and uncovering international terrorist plots. Or something. It is really hard to follow because the story does little to draw the player in. Let's face it: all you really care about is shooting stuff. As Keller, you and your team are running through a war-torn city in Russia attempting to hunt down the leader of a high-tech and highly-trained terrorist organ…