Showing posts from March, 2011

A Second Look @ Grind Session (PS1)

(Images taken from Moby Games and IGN)
When a game refuses to follow the button presses of the player and instead decides what's best for it, it makes for a really terrible game. Playing a game should be fun, not tedious. Its hard NOT to compare this game to the Pro Skater series but it is easy to pick it apart piece by piece and quickly discover what went wrong. I remember being impressed by the demo for this game on a Playstation Underground demo disc years ago. Today, after just one hour of play time, I realize that this game has shattered my good thoughts of it. The game can't even be edgy when it comes to skateboarding, a sport known for having some hardcore people. Amidst the skating craze of the early 00's it should have been easy to tap into the culture.

Grind Session follows its own rules and ends up alienating the player multiple times through inaccurate or incomplete button presses, terrible physics and gravity, broken skating lines, mediocre tricks and skaters, a…