Preview: Shadowgate (2014, PC)


Shadowgate, originally made by ICOM Simulations, started life in 1987 on the Apple Macintosh and found its way to the NES in 1989 where it gained a cult following. It was innovative for the time with its first-person view point-and-click gameplay on a home console but never garnered a widely celebrated status, though it did have sequels on the TurboGrafx 16 and N64 as well as a newer port to the Game Boy/Game Boy Color. The story was you against the Warlock Lord as you sought to disrupt his plan to summon a demon that will destroy the world. As you made your way through Castle Shadowgate, filled with dungeons, traps, an occasional dragon, puzzles, and hidden areas, you wouldn’t find much of a sense of lore within the dark walls. The backstory was a generic medieval tale of ancient magic versus evil, but at the time that’s all you needed as a reason to make a game and go on an adventure. Jump to 2012 where original game creators Dave Marsh and Karl Roelofs have made their own studio, Zojoi, LLC, and have “re-imagined” Shadowgate for a new generation. Following a successful Kickstarter of over $137,000, they were able to reach at least one of their stretch goals which will let players adventure through a re-made Castle Shadowgate as well as a third tower that builds on the world’s previously barren lore.


While it didn’t create much lore in itself it still held a very mysterious atmosphere that was compelling and the new game will follow along the same lines with both old and new pathways; the same formula of puzzle-solving and dungeon-traversing as the original will remain with a few puzzles remade and many new ones added as well as some content that was cut from the original game. It will have 24 in-game achievements that also tie in to your Steam achievements, an original NES music mode, voice acting (so its not just music and sound effects all the time), three difficulty levels that change the game’s puzzles, and will most prominently feature amazing moving artwork by Chris Cold and Damian Audino.
If you’re a fan of old-school point-and-click games then this new Shadowgate is definitely something you’ll want to pay attention to; games of the point-and-click variety have been fading in the last few decades and most of them have moved to mobile devices at the cost of graphics and length. But even if you’re not a fan, you may enjoy the challenge that this game will offer and you might find it will be a nice change of pace from the repetitive titles of the current generations. Immersing yourself in the world of Tyragon, a place of magic and danger; conquering the puzzles of Castle Shadowgate and discovering the truth behind the Warlock Lord; and becoming the hero of a time-forgotten prophecy. That sounds a lot better than another military shooter.


You can pre-order Shadowgate from Zojoi’s website and there are three different tiers that offer an abundance of extras (and right now, each pre-order has a 25% discount, prices described are without the discount). The Wayfarer Tier, priced at a simple $19.99, gives you just a Steam key for either a Windows or Mac digital download. The Adventurer Tier, which is $24.99 includes the game and over two dozen wallpapers based on concept art, the Grim Reaper, and a collection of desktop wallpaper calendars. At $29.99, the Hero Tier includes the former as well as a 25-song orchestral soundtrack based on the NES score, a 60-page digital art book, digital map of the land of Kal Zathynn, a beta test release with an in-game tester credit, and a one-week early release of the full game.

Shadowgate will launch in late August. I have pre-ordered the Hero Tier and have already downloaded the wallpapers and soundtrack, the beta or full game isn’t available just yet but when I get my hands on it, expect a review.

 If you remember this screen, congratulations: you’re old. :-P

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